Collaborative drawing of a bear. Wasn’t easy for me to understand what was not “bear-like” about it at first. Maybe the nose.

Collaborative drawing of a bear. Wasn’t easy for me to understand what was not “bear-like” about it at first. Maybe the nose.

text-mode:

Demonstrations of Most Complex ASCII Fluid by Yusuke Endoh 2012. The top one is a code calligram, where the code spells out Fluid and then turns itself fluid. Got an honorary mention in the Obfuscated C Code Competition

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Ceci n’est pas une Web Component

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Designing the proverbial warp drive for Appmaker was the culmination of research, prototyping, moving spec targets, design compromises, crude flowcharts, coffee, and sweat. The work almost named itself: Ceci.js was born to service the needs of the team as it forged ahead into the unknown, doing what was required of a Web Component, but without relying on an external implementation.

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Super Scotch Tasting I

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Last weekend, I hosted a scotch tasting with the incredible organizational help of Kat Busch and cheese expertise of her sister Val. For a sizable group of enthusiasts, I prepared a “tour of Scotland,” drawing iconic whisky from all corners of the nation to demonstrate the variety of flavour and rich history that scotch holds.

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Triangles: A new game for the geometrically inclined

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As I suspect is the case with many families’ siblings who refuse to surrender to boredom, my brothers and my sister and I have a tendency to produce ingenious fun and creativity from otherwise banal situations. On numerous occasions, my little brother and I have concocted remixes of simple games for which the edge of curiosity and playfulness has eroded by years of repetition. Scrabble easily became Scrabblated, where tiles can only be placed when a player can convince her opponents that the resultant words are related, usually subject to the level of persuasion she is able to conjure on her turn. After becoming after-school masters of the game, the POW interludes of Super Mario Bros. 3 lost their intended purpose as we invented our own mini-games and back-story for them.

Often, the results are interesting but seldom do they become permanent fixtures in our sibling interaction. However, a few years ago my mother decided to bring a set of Bocce balls to a family retreat, somewhere in the Muskoka region. Playing Bocce was fun for a few minutes — and I’ll be honest: without good internet connectivity, I’m not really even sure we found accurate Bocce instructions. Quickly, we started creating restrictions on how to throw the balls, where they could land, which ones were valid in sequences of throws, etc. Eventually, we bore a game we simply refer to as Triangles.

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Quirky, interesting, fun, Japanese music. Will be listening to more soon :).

kidmograph:

Landscape_poster01 (*WIP)
Project i’m working on doing C4D Illustrations

kidmograph:

Landscape_poster01 (*WIP)

Project i’m working on doing C4D Illustrations

A little bit of psytrance :) A Speck of Dust by Terrafractyl

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